About the company
An established mobile games studio and part of the Quantum Compound portfolio. It has a live top title, several titles in early stages and an in-house growth team. We'll share the name at interview stage.
The role
You'll own growth across the studio: the strategy, the budgets and the targets. You'll lead the in-house growth team, work closely with the CEO, and turn what you learn into product priorities.
What you'll do
- Set the growth strategy and lead the in-house growth team
- Own growth budgets and targets: CPI, ROAS, LTV and payback
- Build and run influencer and creator marketing
- Direct UA across paid channels and manage execution partners
- Own monetisation across ads, in-app purchases and direct-to-consumer, plus ASO
- Test new channels, platforms, territories and audiences
- Turn growth insights into product priorities
You might be a fit if
- You have 5+ years in mobile games or app growth, including 2+ years leading teams
- You have proven results in creator and influencer marketing
- You have deep UA and monetisation experience, with strong ROAS and LTV modelling
- You're hands-on with attribution tools such as AppsFlyer or Adjust
- You're data-driven, hands-on and write clearly in English
- You're comfortable working in a remote team
Bonus
- Web or direct-to-consumer monetisation experience
Why join
- Senior ownership of growth, with real decision-making authority
- Backed by a long-term owner with the capital to scale what works
- A lean team with no bureaucracy
- Remote, with flexible hours
- Performance-linked bonus